Designing Games - A Guide To Engineering Experiences

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Tynan Sylvester, 2013
ISBN10: 1449337937 ISBN13: n/a
How do you design a video game that people love to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. Youll learn design principles and practices used by top studios, backed by examples from todays most popular games. This book also takes you through the day-to-day process necessary to keep your project on track: when to build and when to test, how to work with a team, and how to avoid creative dead ends. Explore topics such as: Integration: thread fictional elements and games rules together into a single system of meaning Emergence: generate plot, character, and theme in response to a players decisions Compulsion: understand the difference between motivating players and fulfilling them, and how to do each Elegance: maximize a games emotional power and variety of play experiences while minimizing the burden on playersand your team Iteration: plan, test, and analyze your design in stages instead of trying to decide everything up front
